Once upon a time, this option helped in the work, but those days are long gone .. And we just recommend, in order to avoid "glitches" and strange behavior of the project, turn off caching to disk.
Using third-party modules or plugins
Check which plugins you used in the project and voice the names and versions in the chat to the manager. Copy distributions, if plugins are not installed on the farm, to the Plugins folder
We all love wunderwaffe, so that we can sketch something drafted, press a couple of buttons and sit and rejoice at how beautiful it turned out. and the client is satisfied and paid the money .. but! this dream in reality leads to the following. AE users stuff their projects with a large number of plugins - in half of the cases, and in more than half, they do it completely unreasonably, and often just to the detriment of the project.
example 1
Magic Bullet Looks - all we use to paint a picture quickly, right?
but this plug was relevant in the days of 8-bit compositions and now it can work out ACES color and other modern bells and whistles of color profiles rather clumsily.
There is already "in the package" with AE - Lumetri Color and at the very top this Lumetri has a line for loading the cube LUT.
having downloaded a pack of these same LUTs you will get the same Looks. native fast and correctly fulfilling 8 16 32 bit compositions.
https://www.colorgradingcentral.com/free-luts/ for example here or somewhere else there are a lot of them on the Internet. but no, the designers persistently continue to use this anachronism, and if, for example, it is not on the farm - that's it. count in vain rendered.
example 2
You need to make a stream of snow quickly. The standard output is Particular or even Stardust. Both of these plugins give excellent results, but AE immediately includes the "built-in" CC Snofall, and it's not difficult to wind up in the same CC Particle World when it comes to snow. But both built-in solutions are simple and lightweight, while Stardust and Particular can greatly slow down the render times of your project ...
Using shape layers instead of vector layers. One of the common methods for working with After Effects is to create a static composition for each shot or scene in Adobe Illustrator and transfer that to After Effects for further animation. The method is very working and has the right to life, but I want to warn against its thoughtless use. The fact is that the developers have increased the processing speed, optimized the work and equipped the type of layers called shape layers with cool functions.
Alas, without additional manipulations, automatically, when importing graphics from Illustrator, we get the so-called vector layers, a very strange solution, but alas it is ...
You can use Motion Tools 2 and Turbo Tool to translate vector layers. The Motion Tool has a cool convert to shape button
with which you can convert a vector layer to a shape layer.
Also in Motion Tools, you can use the Extract and Merge buttons to split shapes into separate layers or assemblies from several shape 1 layer. In the Torbo Tool, a useful button is to convert groups to shapes.
with the help of these tools we convert "non-native" vector layers into powerful pumped AE shape layers and get flexible functionality and high rendering speed of our compositions. Successful projects and grateful clients!