Before collecting the project, it is worth optimizing the scene and cleaning it from unnecessary unused garbage that accumulates when the scene is assembled. To do this, go to the File tab and click Optimize Scene Size
In the console, we can track how many empty and unused data blocks were removed from the price.
Next, we open the Hypershade window. Go to the Edit tab and click Delete Unused Nodes
This will remove all unassigned content.
After that, let's make sure that all textures in the project are in place and there are no broken references to textures. This can be done with Windows/General Editors/File Path Editor
(Tips: in order not to constantly click the tabs and not call the parameter through the menu tree, add this parameter to the program shelf. To do this, hold down Ctrl + Shift and click on the parameter with the mouse, the icon of this parameter should appear in the shelf)
If all the textures are in place, you should see green icons in the window. If not, then using this tool, you can not only find the missing textures, but also copy them into a new single directory.
The collection of scenes in Autodesk Maya occurs through the parameter File/Archive Scene