Scripts, addons, simulations
If you use addons like Animation Nodes, TextFx and the like, use scripts or simulations in your project, they need to be baked before being sent to the farm.
For different cases, the procedure will be different, the main task of baking is to convert all animations into keys, i.e. rid the project of dependence on third-party addons / programs before submitting. In the case of complex addons like Human Generator, hardops, etc. - you need to inform the manager - he will install the addon on the farm in order to avoid possible problems and loss of time.
An example of baking the AnimationNodes addon, don't forget to uncheck "Auto Execution" before saving
The path to the textures must be specified relative, otherwise you will get a render with lost textures - without specifying a relative path, the blender looks for textures and other external files through C: / or another drive on your computer, respectively, on the new one they lose their binding.