Parametry and cache
Mograph. Cloner, Matrix, Fracture, Voronoi Fracture, MoInstance, MoText, MoSpline objects - in most cases it is necessary to cache them using the Mograph Cache tag. If the amount of cached data is small (say, within 500 mb), you can store it inside the scene thereby increasing its size. If its size is larger, it's better to cache it as a sequence of external files in *.mog format.
When there is no animation on Mograph objects, you don't need to cache them.
The general caching scheme is simple:
Each cacheable object is best named with its original name in Latin characters without spaces.
Put a Mograph Cache tag on each cacheable object.
Press the Bake button in the tag's attributes, the cache will be computed and initially written inside the scene. The amount of memory used will be shown below.
If the cache has large size, it is better to export it to external file sequences. To do it, specify in the File field where to save the cache (usually it is the same folder where the scene is). As a name, it is better to use the original name of your Mograph object, and then click Export Cache to File.
Later on, you will need to specify a local path for each cache.