Before collecting the project, it is worth optimizing the scene and clearing it of unnecessary unused garbage, which accumulates when building the scene. To do this, go to the File tab and click Optimize Scene Size
You can see in the console how many empty and unused blocks have been removed from the price.
Then we call the Hypershade window. Go to the Edit tab and click Delete Unused Nodes
This will delete all unused material.
After that, let's make sure all the textures in the project are in their places and there are no broken links to textures. You can do this with Windows/General Editors/File Path DetectorIf all the textures are there, you should see green icons in the window. If not, with this tool you can not only find the missing textures, but also copy them into a new single directory.
Collecting a scene in Autodesk Maya is done through the File/Archive Scene parameter